Details on the gameplay entities :

sgtc2_gameplay : 
Entity defining the map gameplay.
Place this entity on each map (only one entity per map).
      - Parameter "Game Mode" : chooses the game mode of the map (TDM,CTA,Objective,DTG).
      - Parameter "Respawn Mode" : chooses the respawn mode of the players (single spawn, automatic respawn...).
      - Parameter "Objective Round" : chooses the round winner if the timer is over (in Objective mode or DTG).
      - Parameter "Objective/DTG Timer Duration" : sets the timer duration in minutes (in Objective mode or DTG).
      - Parameter "Objective/DTG Points" : defines the number of points to add in case of victory.
      - Parameter "DTG Limit Time Goauld Zone" : sets the limit in seconds (for the Goauld area) for the time between the beacon anchorage and the impossibility to destroy this beacon.
      - Parameter "DTG Limit Time Tauri Zone" : sets the limit in seconds (for the Tauri area) for the time between the beacon anchorage and the impossibility to destroy this beacon. 
      - Parameter "Objective Respawn Limit" : sets the limit in seconds during which the players can respawn in case of a single map respawn.	  
      - Input "WinTauri" : When this input is activated, the round winenrs are the Tauris (to be used in Objective mode)
      - Input "WinGoa" : When this input is activated, the round winenrs are the Goaulds (to be used in Objective mode)	  
      - Input "BlockRespawn" : When this input is activated, the spawn point of one of the teams is locked (2 for the Goaulds, 3 for the Tauris)
      - Input "UnblockRespawn" : When this input is activated, the spawn point of one of the teams is unlocked (2 for the Goaulds, 3 for the Tauris)
      - Input "UnblockRespawn" : Changes the timer duration during the game (put the new minutes value in parameter)
      - Output "OnDTGGoaFire" : This output is activated when the Goauld beacon is activated
      - Output "OnDTGTauriFire" : This output is activated when the Tauri beacon is activated
	  
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dtgzone_goa :
This brush entity defines the area where the Goauld beacon (of the DTG game mode) can be anchored.
To be used with the "TRIGGER" texture.
See also: test map dtg_testmap

dtgzone_tauri :
This brush entity defines the area where the Tauri beacon (of the DTG game mode) can be anchored.
To be used with the "TRIGGER" texture.
See also: test map dtg_testmap

objective_trigger_filter : 
This brush entity defines the area where the team must be to win the round objective.
To be used with the "TRIGGER" texture
      - Parameter "Team Filtrer" : chooses the team whose objective it is to be in that area. It can be "Tauri team", "Goauld team" or both.
See also : test map obj_testmap1

bfl_objectivepoint_tauri :
This brush entity defines the area where the Tauri team must bring back the artefact.
See also: test mapcta_testmap

bfl_objectivepoint_goa :
This brush entity defines the area where the Goauld team must bring back the artefact.
See also: test map cta_testmap