// stunstick

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"				"#Marker_Tauri"
	"viewmodel"				"models/weapons/v_models/v_telchak.mdl"
	"playermodel"			"models/weapons/w_telchak.mdl"
	"anim_prefix"			"stunbaton"
	"bucket"				"5"
	"bucket_position"		"1"

	"clip_size"				"1"

	"primary_ammo"			"None"
	"secondary_ammo"		"None"

	"weight"				"3"
	"item_flags"			"0"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{

		"single_shot"		"Weapon_StunStick.Swing"
		"melee_miss"		"Weapon_StunStick.Melee_Miss"
		"melee_hit"			"Weapon_StunStick.Melee_Hit"
		"melee_hit_world"	"Weapon_StunStick.Melee_HitWorld"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"file"		"hud/weapons/artefact"
				"x"		"0"
				"y"		"0"
				"width"		"64"
				"height"	"64"
		}
		"weapon_s"
		{
				"file"		"hud/weapons/artefact"
				"x"		"0"
				"y"		"0"
				"width"		"64"
				"height"	"64"
		}
		"ammo"
		{
				"file"		"hud/weapons/artefact"
				"x"		"0"
				"y"		"0"
				"width"		"64"
				"height"	"64"
		}
		"ammo2"
		{
				"file"		"sprites/640hud7"
				"x"			"48"
				"y"			"72"
				"width"		"24"
				"height"	"24"
		}
		"crosshair"
		{
				"font"		"rien"
				"character"	"0"
		}
		"autoaim"
		{
				//Pas de crosshair
				"file"		"sprites/rien"
				"x"			"0"
				"y"			"0"
				"width"		"0"
				"height"	"0"
		}
	}
}