"vertexlitgeneric"
{
	"$baseTexture" "Models/weapons/mp5/mp5"
    "$envmapmask" "Models/weapons/mp5/mp5_specular"
 	"$envmap" "env_cubemap"
	"$envmaptint" "[0.2 0.2 0.2]"
 	"$envmap" "env_cubemap"
	"$model" 1
}


