"vertexlitgeneric"
{
	"$baseTexture" "models\l28\light\grey_01"
	"$envmapmask" "models\l28\light\grey_01"
	"$envmap" "env_cubemap"
	"$envmaptint" "[0.1 0.1 0.1]"
    "$surfaceprop" "metal"
	"%keywords" "sgtc2"
}