VertexLitGeneric
{
	"$basetexture"	"models/weapons/dagger/wood_20"
	"$bumpmap"	"models/weapons/dagger/wood_20_normal"
	"$surfaceprop" "wood"
	"%keywords" "sgtc2"
	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask" 1
	"$model" 1
	"$phong" "1"
	"$phongexponent" "5"
	"$phongboost" "5"	
	"$phongfresnelranges"	"[.1 1 3]"
}
