"VertexLitGeneric"
{
	"$baseTexture" "Models/weapons/v_hand/hand_white"
	//"$envmap" "env_cubemap"
	"$bumpmap" "Models/weapons/v_hand/hand_black_normal"
	//"$normalmapalphaenvmapmask" 1
	//"$envmapcontrast" 1
	//"$envmapsaturation" 1
}


