"WorldVertexTransition"
{
	"$basetexture" "pilak/Ice001"
	"$bumpmap" "pilak/Ice001bump"
	"$envmap" "env_cubemap"
	"$envmaptint" "[.80 .80 .80]"
	"$basetexture2" "pilak/Snow01"
	"$bumpmap2" "pilak/Snow01bump"
	"%keywords" "tf"
	"$surfaceprop" "ice"
}