"VertexLitGeneric"
{
	"$baseTexture" "models/weapons/staff/staff1"
	"$envmapmask" "models/weapons/staff/staff1_specular"
	"$envmap" "env_cubemap"
	"$envmaptint" "[0.3 0.3 0.3]"
	"$model" 1
	//"$envmap" "env_cubemap"
	//"$bumpmap" "models/weapons/dagger/dague_normal"
	//"$normalmapalphaenvmapmask" 1
	//"$envmapcontrast" 1
	//"$envmapsaturation" 1
}

