"VertexLitGeneric"
{
	"$baseTexture" "models/weapons/tac/tac_gac_body"
	"$bumpMap" "models/weapons/tac/tac_gac_body_normal"
	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask" 1
	"$model" 1
	"$phong" "1"
	"$phongexponent" "82"
	"$phongboost" "45"	
	"$phongfresnelranges"	"[.8 1 3]"
}

