"VertexLitGeneric"
{
	"$baseTexture" "Models/Weapons/p90/SL_FL_texture512"
    //  "$envmapmask" "Models/Weapons/p90/red_dot_spec"
 	//"$envmap" "env_cubemap"
	//"$envmaptint" "[0.1 0.1 0.1]"
	"$model" 1
	"nomip" 1
	"nolod" 1
}



