"vertexlitgeneric"
{
	"$baseTexture" "models\l28\caisse\wood_002"
	"$bumpmap" "models\l28\caisse\wood_002_normal"
	"$envmap" "env_cubemap"
	"$envmaptint" "[0.07 0.07 0.07]"
	"$normalmapalphaenvmapmask" 1
    "$surfaceprop" "wood"
	"%keywords" "sgtc2"
}