"VertexLitGeneric"
{
	"$baseTexture" "models/weapons/tac/tac_lens"
	"$envmapmask" "models/weapons/tac/tac_lens_specular"
	//"$translucent" 1
	"$envmap" "env_cubemap"
	"$envmaptint" "[0.22 0.22 0.22]"
	"$model" 1
}

