"vertexlitgeneric"
{
	"$baseTexture" "Models/weapons/knife/knife"
    "$bumpmap" "Models/weapons/knife/knife_normal"
	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask" 1
	"$model" 1
	"$phong" "1"
	"$phongexponent" "30"
	"$phongboost" "50"	
	"$phongfresnelranges"	"[.1 1 3]"
}


