// Small Machine Gun 1

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"				"F.N. P90"
	"viewmodel"				"models/weapons/v_models/v_p90.mdl"
	"playermodel"			"models/weapons/w_p90.mdl"	//FIXME: 
	"anim_prefix"			"smg2"
	"bucket"				"2"
	"bucket_position"		"0"

	"clip_size"				"50"
	"clip2_size"			"-1"

	"default_clip"			"50"
	"default_clip2"			"-1"

	"primary_ammo"			"P90"
	"secondary_ammo"		""

	"weight"			"4"
	"item_flags"			"0"
	"damage"			"14"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		"reload"				""
		"reload_npc"			""
		"empty"					"p90.empty"
		"single_shot"			"p90.fire"
		"single_shot_npc"		"p90.fire"
		"special1"				"p90.fire"
		"special2"				"p90.fire"
		"double_shot"			"p90.fire"
		"burst"					"p90.fire"
	}
	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"file"		"hud/weapons/p90"
				"x"			"102"
				"y"			"0"
				"width"		"154"
				"height"	"64"
		}
		"weapon_s"
		{
				"file"		"hud/weapons/p90"
				"x"			"102"
				"y"			"0"
				"width"		"154"
				"height"	"64"
		}
		"ammo"
		{
				"file"		"hud/weapons/p90_ammo"
				"x"		"0"
				"y"		"0"
				"width"		"128"
				"height"	"64"
		}
		"ammo2"
		{
				"file"		"hud/weapons/p90_ammo"
				"x"		"0"
				"y"		"0"
				"width"		"128"
				"height"	"64"
		}
		"crosshair"
		{
				"file"		"crosshair/red_dot"
				"x"		"0"
				"y"		"0"
				"width"		"32"
				"height"	"32"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
}