WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"				"G.A.C."
	"viewmodel"				"models/weapons/v_models/v_gac.mdl"
	"playermodel"			"models/weapons/w_models/w_gac.mdl"
	"anim_prefix"			"Grenade"
	"bucket"				"4"
	"bucket_position"		"2"

	"clip_size"				"-1"
	"default_clip"			"1"

	"primary_ammo"			"grenadegac"
	"secondary_ammo"		"None"

	"weight"				"0"
	"item_flags"			"18"	// ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_EXHAUSTIBLE
	"damage"			"150"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		"special1"		"gac.fire"
		"double_shot"	"gac.fire"
		"single_shot"	"gac.fire"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"file"		"hud/weapons/gac"
				"x"		"0"
				"y"		"0"
				"width"		"64"
				"height"	"64"
		}
		"weapon_s"
		{	
				"file"		"hud/weapons/gac"
				"x"		"0"
				"y"		"0"
				"width"		"64"
				"height"	"64"
		}
		"ammo"
		{
				"file"		"hud/weapons/gac"
				"x"		"0"
				"y"		"0"
				"width"		"64"
				"height"	"64"
		}
		"crosshair"
		{
				"file"		"crosshair/generic_"
				"x"		"0"
				"y"		"0"
				"width"		"32"
				"height"	"32"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"48"
				"y"			"72"
				"width"		"24"
				"height"	"24"
		}
	}
}