// HL2 Weapons

// *******
// BULLETS


// ******** STARGATET2 *************** //



"zat.fire"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_70dB"
	"pitch"			"PITCH_NORM"		
	"rndwave"
	{
		"wave"  "weapons/goa_weapon/zat/tir_zat_only.wav"
	}

}

"zat.draw"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/goa_weapon/zat/zatopen.wav"

}

"zat.holster"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/allguns_deploy.wav"

}

"zat.impact"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_80dB"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/goa_weapon/zat/impact_zat_only.wav"

}



// MP5


"mp5.fire"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_70dB"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/tauri_weapon/mp5/tir_mp5.wav"

}
"mp5.draw"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/allguns_deploy.wav"

}
"mp5.holster"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/allguns_deploy.wav"

}
"mp5.reload"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/tauri_weapon/mp5/mp5_reload.wav"

}
"mp5.reload1"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/tauri_weapon/mp5/mp5_reload1.wav"
}
"mp5.reload2"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/tauri_weapon/mp5/mp5_reload2.wav"
}
"mp5.reload3"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/tauri_weapon/mp5/mp5_reload3.wav"
}
// P90


"p90.fire"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_80dB"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"  "weapons/tauri_weapon/p90/p90-fire.wav"
	}

}
"p90.draw"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/allguns_deploy.wav"

}
"p90.holster"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/allguns_deploy.wav"

}
"p90.reload"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/tauri_weapon/p90/p90_reload.wav"

}
"p90.reload1"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/tauri_weapon/p90/p90_reload1.wav"
}
"p90.reload2"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/tauri_weapon/p90/p90_reload2.wav"
}
"p90.reload3"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/tauri_weapon/p90/p90_reload3.wav"
}
"p90.empty"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/tauri_weapon/p90/p90_empty.wav"

}

// ZATARC


"zatarc.fire"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_90dB"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/goa_weapon/zatarc/tir_zatarc.wav"
}


"tac.fire"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/goa_weapon/tac/tir_tac.wav"
}

"tac.bip"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/goa_weapon/tac/bip.wav"
}
// STAFF


"staff.fire"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_90dB"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/goa_weapon/staff/staffweapon_fire.wav"
}
"staff.draw"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/goa_weapon/staff/staffweapon_deploy.wav"

}
"staff.holster"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/allguns_deploy.wav"

}
"staff.impact"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_100dB"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/goa_weapon/staff/staffweapon_impact.wav"

}
"staff.bouton"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_100dB"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/goa_weapon/staff/staffweapon_bouton.wav"

}

// TER


"ter.fire"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_90dB"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/goa_weapon/ter/ter_tir.wav"

}
"ter.detection"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/goa_weapon/ter/ter_detection.wav"

}
"ter.draw"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/allguns_deploy.wav"

}
"ter.holster"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/allguns_deploy.wav"

}
"ter.impact"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_100dB"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/goa_weapon/ter/ter_impact.wav"

}

// GRENADE


"grenade.fire"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/tauri_weapon/grenade/degoupillage_grenade2.wav"

}
"grenade.draw"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			""

}
"grenade.holster"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			""

}
"grenade.explode"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_110dB"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/explosion1.wav"

}


// GAC et TAC


"gac.fire"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/goa_weapon/gac/flashgoa_tir.wav"

}


"gac.init"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/goa_weapon/gac/init_flash_goa.wav"

}


"gac.flash"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/goa_weapon/gac/flash_goa.wav"

}


"gac.bounce"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/goa_weapon/gac/flash_goa.wav"

}


"medikit.fire"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/tauri_weapon/medikit/kit_medical.wav"

}
// FLASHBANG


"flash.fire"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/tauri_weapon/grenade/degoupillage_grenade2.wav"

}
"flash.draw"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			""

}
"flash.holster"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			""

}
"flash.explode"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_110dB"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/tauri_weapon/flash/flash_explosion.wav"

}
"flash.sifflement"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_110dB"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/tauri_weapon/flash/sifflementflash.wav"

}
// SMOKE


"smoke.explosion"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/tauri_weapon/smoke/smokediff.wav"

}
// BERETTA


"beretta.fire"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_90dB"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/tauri_weapon/beretta/beretta_fire.wav"

}
"beretta.empty"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/tauri_weapon/beretta/beretta_empty.wav"

}
"beretta.draw"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/allguns_deploy.wav"

}
"beretta.holster"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/allguns_deploy.wav"

}
"beretta.reload"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/tauri_weapon/beretta/beretta_reload.wav"
}

"beretta.reload1"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/tauri_weapon/beretta/beretta_reload1.wav"

}

"beretta.reload2"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/tauri_weapon/beretta/beretta_reload2.wav"

}

"beretta.reload3"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/tauri_weapon/beretta/beretta_reload3.wav"

}
// KNIFE / COUTJAF


"knife.hit"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"  "weapons/tauri_weapon/knife/knife_hit1.wav"
		"wave"  "weapons/tauri_weapon/knife/knife_hit3.wav"
	}

}

"knife.slash"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"  "weapons/tauri_weapon/knife/knife_slash1.wav"
		"wave"  "weapons/tauri_weapon/knife/knife_slash2.wav"
	}

}

"knife.miss"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"rndwave"
	{
		"wave"  "weapons/tauri_weapon/knife/knife_slash1.wav"
		"wave"  "weapons/tauri_weapon/knife/knife_slash2.wav"
	}

}

"knife.hitwall"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/tauri_weapon/knife/knife_hitwall1.wav"
}

"knife.draw"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/tauri_weapon/knife/knife_deploy1.wav"
}

"knife.holster"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/tauri_weapon/knife/knife_deploy1.wav"

}


// SNIPER


"sniper.fire"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_70dB"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/tauri_weapon/sniper/msg90_shot.wav"

}
"sniper.slideback"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_70dB"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/tauri_weapon/sniper/msg90_slideback.wav"

}
"sniper.draw"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/allguns_deploy.wav"

}
"sniper.holster"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/allguns_deploy.wav"

}
"sniper.reload"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/tauri_weapon/sniper/msg90_clipin.wav"
}
"sniper.reload2"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"
	"wave"			"weapons/tauri_weapon/sniper/msg90_clipout.wav"
}


// ******** STARGATETC2 ***************** //


"Bullets.DefaultNearmiss"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_150dB"
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave"  ">weapons/fx/nearmiss/bulletLtoR03.wav"
		"wave"  ">weapons/fx/nearmiss/bulletLtoR04.wav"
		"wave"  ">weapons/fx/nearmiss/bulletLtoR05.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR06.wav"
		"wave"  ">weapons/fx/nearmiss/bulletLtoR07.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR09.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR10.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR11.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR13.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR14.wav"
	}
}


// *************
// BASE GRENADES

"BaseExplosionEffect.Sound"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"	"PITCH_NORM"

	"rndwave"
	{
			"wave"	"^weapons/he_explosion1.wav"
			"wave"	"^weapons/he_explosion2.wav"
			"wave"	"^weapons/he_explosion3.wav"
	}

}

"WaterExplosionEffect.Sound"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"	"80,130"

	"rndwave"
	{
			"wave"	"^weapons/underwater_explode3.wav"
			"wave"	"^weapons/underwater_explode4.wav"
	}

}

"BaseGrenade.Explode"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.45"
	"soundlevel"  "SNDLVL_75dB"

	"rndwave"
	{
		"wave"	"weapons/debris1.wav"
		"wave"	"weapons/debris2.wav"
		"wave"	"weapons/debris3.wav"
	}
}

"BaseGrenade.StopSounds"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"common/null.wav"
}

"BaseGrenade.BounceSound"
{
	"channel"	"CHAN_VOICE"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/slam/bounce1.wav"
}
