// Pistol

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"			"Beretta"
	"viewmodel"			"models/weapons/v_models/v_beretta.mdl"
	"playermodel"		"models/weapons/w_beretta.mdl"
	"anim_prefix"		"pistol"
	"bucket"			"1"
	"bucket_position"	"1"

	"default_clip"			"15"
	"default_clip2"			"-1"

	"clip_size"			"15"
	"clip2_size"			"-1"

	"primary_ammo"		"BERETTA"
	"secondary_ammo"	""

	"weight"			"2"
	"item_flags"			"0"
	"damage"			"24"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{

		"reload"		""
		"reload_npc"		""
		"empty"			"beretta.empty"
		"single_shot"		"beretta.fire"
		"single_shot_npc"	"beretta.fire"
		"special1"		"beretta.fire"
		"special2"		"beretta.fire"
		"burst"			"beretta.fire"
	}
	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"file"		"hud/weapons/beretta"
				"x"			"26"
				"y"			"0"
				"width"		"102"
				"height"	"64"
		}

		"weapon_s"
		{
				"file"		"hud/weapons/beretta"
				"x"			"26"
				"y"			"0"
				"width"		"102"
				"height"	"64"
		}
		"crosshair"
		{
				"file"		"crosshair/red_dot"
				"x"		"0"
				"y"		"0"
				"width"		"32"
				"height"	"32"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
}