// Crowbar

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"				"#Knife"
	"viewmodel"				"models/weapons/v_models/v_knife.mdl"
	"playermodel"			"models/weapons/w_models/w_knife_tau.mdl"
	"anim_prefix"			"crowbar"
	"bucket"				"0"
	"bucket_position"		"1"

	"clip_size"				"-1"
	"primary_ammo"			"None"
	"secondary_ammo"		"None"

	"weight"				"0"
	"item_flags"			"0"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		"special1"		"knife.slash"
		"special2"		"knife.draw"
		"melee_miss"		"knife.slash"
		"melee_hit"		"knife.hit"
		"melee_hit_world"	"knife.hitwall"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"file"		"hud/weapons/knife_tau"
				"x"		"0"
				"y"		"0"
				"width"		"64"
				"height"	"64"
		}
		"weapon_s"
		{	
				"file"		"hud/weapons/knife_tau"
				"x"		"0"
				"y"		"0"
				"width"		"64"
				"height"	"64"
		}
		"ammo"
		{
				"file"		"hud/weapons/knife_tau"
				"x"		"0"
				"y"		"0"
				"width"		"64"
				"height"	"64"
		}
		"ammo2"
		{
				"file"		"hud/weapons/knife_tau"
				"x"		"0"
				"y"		"0"
				"width"		"64"
				"height"	"64"
		}
		"crosshair"
		{
				"file"		"crosshair/couteau"
				"x"		"0"
				"y"		"0"
				"width"		"32"
				"height"	"32"
		}
		"autoaim"
		{
			"file"		"sprites/crosshairs"
			"x"			"0"
			"y"			"48"
			"width"		"24"
			"height"	"24"
		}
	}
}